![]() Once placed in Reserves, units like slippery Ophydians or ruthless Deathmarks can ignore the battlefield edge to Deep Strike wherever they please. However, this is most powerful when you have a Monolith or two and a bunch of deep striking units! Luckily, there’s an enhancement for that. This is a pretty interesting rule, as you just phase out and come back to the battlefield on your next turn! This can help you reposition a large portion of your army and easily capture objectives around your deployment zone, get units out of trouble, and much more! Each turn, entire units of mechanical warriors slip between the bounds of conventional space-time and return from unexpected quarters, ambushing enemies as they aim to secure the all-time jumpscare record for the 35-millionth year running.Īttentive Overlords will notice that you phase out units at the end of your opponent’s turn, so you can shamble them right back onto the battlefield in your own Movement Phase. The masters of a Hypercrypt Legion spin the immeasurable wisdom of the Necrons into one irrefutable truth: walking is for squares, and Hyperphasing is the new hotness in the 41st Millennium. ![]() Now, let’s jump into the new rules! Hypercrypt Legion Detachment Rules The codex hits pre-order this weekend but won’t hit shelves until December 9th. These new Necron 40k rules from their codex book come from Warhammer Community. New 40k Necron Detachment & Rules Revealed
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